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Camera Lens (Substance Designer)

This is a fully procedural camera lens material that has been created strictly within Substance Designer. It uses a height and normal map to achieve the 3D factor. Roughness and Metallic maps were used for small dirt smudges and dust specs.

Marmoset Toolbag 3 was used for the rendering portion.

Camera lens material added to a tessellated plane mesh with alpha map cutting outer edges.

Camera lens material added to a tessellated plane mesh with alpha map cutting outer edges.